Roulette Wizard Of Odds

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  1. Roulette Wizard Of Odds
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Introduction

Even though roulette is one of the easiest games to play and understand in any casino, here you will learn about rules, strategies, and the best venues to play. Roulette - Wizard of Odds - Wizard of Odds. 🎯 Mathematically correct strategies and information for casino games like blackjack, craps, roulette and hundreds of others that can be played at online casinos 🎲 🧙 Wizard Of Odds Guide to Gambling Games & Online Casinos.

The Keefer Roulette System is a betting system promoted in a book by the same name. It basically a modified nine-step Martingale. Much like the Martingale, you can expect it to usually win small, but lose it all back and more when you reach the maximum number of losses. Like all betting systems, not only doesn't it overcome the house edge, it doesn't even dent it.

How it Works

This system involves betting opposites. For this reason, it is meant to be played with a two-person team. However, one person could do bet both sides, although he would look like a fool betting opposites.

  1. The system is meant to be played on even money bets where opposite betting is allowed. Roulette, with opposite bets like red and black, is how I shall explain and analyze it.
  2. The player should decide what his unit size, or minimum bet, is. The player should have a bankroll equal or greater to 384 units. This bankroll will be shared between what I will call player 1 and player 2.
  3. To start, player 1 bets one unit on any even money bet (red, black, odd, even, 1 to 18, 19 to 36).
  4. If the bet in step 3 wins, repeat it until it loses. If it loses, then player 1 will bet two units on the same thing and player 2 will bet one unit on the opposite.
  5. Going further, with every spin, if a bet loses, then that player who made the bet should increase it by one step in the following progression: 1, 2, 3, 6, 12, 24, 48, 96, 192. If a bet wins, then the player who made it should drop that bet to one unit.
  6. If a 192-unit bet loses, then the session is over.

The hope behind this system is that the player will win enough between 192-unit bet losses to more than cover them. When the player loses nine hands in a row, counting the previous consecutive losses, that losing player will have lost 1+2+3+6+12+24+48+96+192 = 384 units. The book incorrectly argues that between 384 unit losses the player will win on average 1,733.4 units. I will explain later the flaw in the author's math.

Note that the two players will never bet the same amount at the same time.

It is assumed the two players share a common bankroll and may give each other money if one can't cover a bet.

What is a horn bet in craps. As I will show later, it is ridiculous for the two players to make opposite bets. One can accomplish the same thing at less losses or more wins by just deducting the smaller bet from the larger one. This will result losing less, specifically double the smaller bet, every time the outcome of the bet is a zero.

Simulation Results

Following are my results of a random simulation of over 39.7 billion sessions played. A session was defined as playing until nine consecutive losses were attained for the player on either side. The simulation was performed in Visual C++ with a Mersenne Twister random number generator.

Simulation Results

FieldSingle ZeroDouble Zero
Win from streak-384.00-384.00
Win outside streak296.55233.29
Expected win per session-87.45-150.71
Offsetting loss22.9137.69
Expected loss per session without offsetting bets-64.53-113.02
Probability net profit27.14%18.87%
Probability net push0.09%0.08%
Probability net loss72.77%81.05%
Median win-176-230
Average count of bets per session413.48340.19
Units bet per session3236.112863.66
Average units bet per spin7.838.42
Overall return-2.70%-5.26%

Following is an elaboration on each field.

  • Win from streak — This is how much the player can expect to win from each streak of nine losing bets. It is the sum of how much the player wins (a negative number for a loss) at each step in the nine-step progression. -(1+2+3+6+12+24+48+96+192) = -384. This does not count the nine unit win betting the opposite way.
  • Win outside streak — This is how much the player can win per session not counting the 384 loss from the nine consecutive losses. For example, in the single zero game, the player can expect to win 296.55 units outside of the 384 unit loss from losing nine consecutive times.
  • Expected win per session — This the sum of the two above statistics, representing the expected win (negative for a loss) per session. In the case of single-zero roulette, for example, the player can expect to lose 87.45 units per session.
  • Offsetting loss — This is how much the player can expect to lose due to offsetting bets when the ball lands in zero. For example, if the player bet 1 unit on red and 6 on black, and the ball landed in zero, the player would lose 7 units. However, the player could cut those loses by eliminating one units from each side, to five units. In the case of single-zero roulette, the player will lose 22.91 units per session due to such offsetting bets when the ball lands in a zero.
  • Expected loss per session without offsetting bets — This is how much the player could expect to win per session (negative for a loss) if he didn't make offsetting bets.
  • Probability net profit — Probability a session shows a profit. In the case of single-zero roulette, this is 27.14%.
  • Probability push — Probability a session push. In the case of single-zero roulette, this is 0.09%.
  • Probability loss — Probability a session shows a loss. In the case of single-zero roulette, this is 72.77%.
  • Median win — This means that at least half of sessions will finish equal or less, as well half equal or more, than this figure. In the case of single-zero roulette, this figure is a loss of 176 units. This should not be confused with the mean/expected/average win per session above.
  • Average count of bets per session — Average number of bets made per session. In the case of single-zero roulette this is 413.48.
  • Units bet per session — Average total amount bet per session. In the case of single-zero roulette this is 3236.11 units.
  • Average units bet per spin — Self explanatory. For example, in single-zero roulette, the player will average betting 7.83 units per spin.
  • Overall return — Ratio of total amount won (negative for a loss) to the total amount bet. This, not surprisingly, equals the theoretical house edge for the game. In the case of single-zero roulette, this is 1/37 = 2.70%.

Why Keefer's Math is Wrong

On page 11 of Keefer's book begins the section 'The Mathematics Behind the System.' Here the author tries to explain why for every time the $5-unit player loses $1,875 dollars due to a string of nine consecutive losses, the player will otherwise win $8,667, for a net profit of $6,792.

He begins by correctly saying the probability of nine consecutive losses in double-zero roulette on an even-money bet is (20/38)9 = 0.3099%, or 1 in 322.69. Note that this is for betting one side only, as opposed to both sides in the case of the Keefer system, but let's ignore that and assume we are betting just one side.

The next statement is 'This means that out of 322 nine-spin series, we should lose nine consecutive spins on a random wheel 1 time. 322 × 9 = 2,898 spins.'

This is not true. It seems to imply that if a particular bet does not set off a series of nine consecutive losses then the player gets eight more safe spins. He doesn't. The expected number of losing bets until a winning one is an infinite series of (20/38)0 + (20/38)1 + (20/38)2 + (20/38)3 + (20/38)4 + (20/38)5 + .. = 1/(1-(20/38)) = 38/18 = 2.111.

The average number of spins per session can be expressed as 1/(20/38)9 × (38/18) = 322.69 × (38/18) = 679.12. This can also be verified, as I have done, by a Markov Chain or a simulation.

Roulette Wizard Of Odds

With that error of 2,898 spins per session in the one-sided situation, the rest of his math falls apart.

Correct Analysis

Let's consider a simplified version of this system that bets on one side only, for example black. After every winning bet, the player will reset with a one unit bet next time. There are nine possible outcomes for the next sequence of bets until the next reset, whether it be because of a win or nine consecutive losses. The probability of losing exactly x times before a win, in double-zero roulette, is (20/38)x × (18/38). The probability of nine consecutive losses is (20/38)9.

Next, the player will net a one-unit win if the outcome after a reset is a win on the first or second spin. If the player goes 3 to 8 spins before a win, then the net outcome will be a push. The outcome for losing nine consecutive spins is a loss of 384 units.

Knowing the probability of every possible outcome and how much it wins, we can put together the following return table.

Return Table — Double-Zero Roulette

LossesProbabilityStepTotal BetWinExpected BetExpected Win
00.4736841110.4736840.473684
10.2493072310.7479220.249307
20.1312143600.7872870.000000
30.06906061200.8287230.000000
40.036347122400.8723400.000000
50.019130244800.9182530.000000
60.010069489600.9665820.000000
70.0052999619201.0174540.000000
80.00278919238401.0710050.000000
9 or more0.003099192384-3841.190005-1.190005
Total1.0000008.873254-0.467013

The right two cells in the bottom row show that for every time the player starts over with a bet of one, he can expect to bet 8.873254 units and win -0.467013 units. Dividing the expected win to the expected amount bet is -0.467013/8.873254 = -5.26%. Not surprisingly, this equals the theoretical win on every bet of 2/38 = -5.26%.

That the player does this twice at the same time means only that he will lose on average twice as much money. The odds on each side do not change.

Conclusion

I hope I have shown that not only doesn't the Keefer Roulette System have a player advantage, the disadvantage is exactly equal to the house edge in roulette. This is true of EVERY betting system. Thus, if you must use one, please use one of the free ones I list under Internal Links below.

Have you been burned by another betting system you paid for? Did it add insult to injury when the seller didn't refund your money? How about warning others through me to not buy it. I prefer it be able to be played on roulette, baccarat, or craps. It must also be clear how to use it. If it meets those requirements, I'll be happy to put it to a fair analysis and publish my results.

Internal Links

  • Oscar's Grind betting system.
  • Labouchere betting system.
  • Fibonacci betting system.
  • Martingale betting system.
  • D'Alembert betting system.

External Links

Free

Discussion about the Keefer Roulette System in my forum at Wizard of Vegas.


Written by: Michael Shackleford

Thread Rating:

ademco
I don't care who knows about it and I'm not trying to sell it. I know some of the members on this site have coding expeariance as does the site owner and I just want someone to proove me wrong, if I am!
in a nutshell. On a normal roulette table there are several ways to bet, some of the odds are seemingly good (17-1 53-1) but I prefer the 2-1 bets, these are streets and the 12s. On a street (I believe im using this term right, I mean the pay lines at the back of the table as in the line 1 4 7 10 13 16 19 22 25 28 31 34) on each line you have a little less than 1/3 chance of winning. I believe I saw on one site a stat of 31.8%. The few times I have been to casinos with real roulette, I play two of them usually the outside two. If the ball lands on any one number on those two lines you win 2-1 which means you loose one bet and tripple the other giving you a gain of 1 betting unit per bet. If the stat I saw was right 31.8% this should mean that the odds if you pick two of them is 63.16%
You may loose several bets in a row to a ball landing on the one line you diddnt play or on 0 or 00 but overall this system statistically should win. Unless Im wrong.
If I am wrong please explain to me how using math, or a code test, I would appreciate the help in the event I am wrong but according to the math I dont think I am
RonC
Assuming your numbers are correct, let's take $2,000 to the casino and bet it $20 ($10 on two groups of 12) at a time for 100 bets..
We'll do them right in a row..63 wins followed by 37 losses..
Win 1 unit 63 of the time @ $20 a bet =Bet $1260 and return of $1890 with $740 remaining to bet from the original amount..now you have $2630
Lose 2 units 37 of the time @ $20 a bet = Lose $740..now you have $1890.
Even simplified like this, the house advantage is almost correct (within $5, based on the rounding)
This is a loser..can it win sometimes? Sure. It is still a loser..
heather
This is how James Bond played Roulette in the book (not movie) 'Casino Royale', so you're not the first to think of it. I've tried it a few times and it seemed boring and didn't make me any significant money.
I don't have anything that runs long-term projections for Roulette or I'd do those for you. I am guessing that it ends up being very close to the HE, though. If this system worked consistently, Roulette would have been modified to reduce its effectiveness by now.
RonC

This is how James Bond played Roulette in the book (not movie) 'Casino Royale', so you're not the first to think of it. I've tried it a few times and it seemed boring and didn't make me any significant money.
I don't have anything that runs long-term projections for Roulette or I'd do those for you. I am guessing that it ends up being very close to the HE, though. If this system worked consistently, Roulette would have been modified to reduce its effectiveness by now.


I played this way for several days in Las Vegas on one of our earlier trips. I would bet $25-$100 on two of the groups of 12. I lost a lot of money and had a host want to meet me. Unless you are a really high-level player at a low house edge game, meeting a host is not a good sign!!!
WASHOO2
Ignore the layout of the felt. Go by sections of the 0/00 wheel and then target those sections of 12 contiguous numbers on each side of the wheel.
Sometimes you will be betting the first and second dozen , the second and the third dozen , or the third and the first dozen.
Once you have mastered this you can go further and eliminate 2 numbers from the 24 pockets and operate on a reduced scale. It`s nly one number on each half of the wheel.
Just keep following the action of the wheel.
WASHOO2
MangoJ
Come on guys. the dozen bet pays 2:1, while the probability of a hit is 12/37 = 32.4%. This should not be too complicated, the dozen bet is negative EV (3*12/37 - 1 = -2.7%).
Playing two dozen bets does not change this very EV. If you play two dozen bets, the odds are 1:2, the probability of a hit is 24/37.
The EV of the combined bet is . Surprised ?
The two-dozen bet is as good (or as bad) as any other bet you make. The only thing it chances is variance. But if you want low variance, why don't you play the triple dozen bet ?
MakingBook
I have an online casino that I offer to all my players.
I would be thrilled if they would use the system.
'I am a man devoured by the passion for gambling.' --Dostoevsky, 1871
ahiromu
First time I was in Vegas, I'd play two 12-sets at a time for $25 each and leave when I made $50. It went very well.
Last night, I bought in for $20 and put $3 down on 6 numbers and $2 elsewhere. It hit 00. Fuck roulette.
Its - Possessive; It's - 'It is' / 'It has'; There - Location; Their - Possessive; They're - 'They are'
Wizard
Administrator
I wonder which is more:
A. Number of players to believe they have a long-term winning betting system.
B. Number of players to believe they could invent a casino game equal or better to what is out there now.
C. Number of players to believe both A and B.
D. Number of times somebody has remarked 'The hard part is keeping the weight off' in the HB challenge thread.
It's not whether you win or lose; it's whether or not you had a good bet.
CrapsForever
My wife (Who hates gambling) has played Roulette 7 total times and won 5 times with the same number in 3 different countries: The #17
What are the odds of that???

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Last victory was last Saturday. Next time, I'm in a Casino with her; I'm putting $100 straight-up on the #17.
Craps is the most 'Jekyll and Hyde' casino game ever invented!




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